Nvidia GameWorks

The topic of Nvidia GameWorks is one that has generated debate and interest for a long time. From its origins to its relevance today, Nvidia GameWorks has been the object of study, analysis and discussion in different fields of knowledge. With the evolution of society and technological advances, the role of Nvidia GameWorks has taken on new dimensions and has acquired different meanings. In this article, we will explore the many facets of Nvidia GameWorks and its impact on various aspects of everyday life. From its influence on popular culture to its relevance in the scientific field, Nvidia GameWorks remains an intriguing topic that deserves to be explored in depth.
Nvidia GameWorks
Developer(s)Nvidia
Initial release2014
Repository
Operating systemWindows
PlatformWindows, PlayStation 4, Wii U, Xbox One, Xbox Series X, Xbox Series S, PlayStation 5, Android
TypeVideo game development middleware
LicenseProprietary/Commercial
Websitedeveloper.nvidia.com/gameworks

Nvidia GameWorks is a middleware software suite developed by Nvidia. The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. GameWorks is partially open-source. The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under the MIT License.

Components

Nvidia Gameworks consists of several main components:

  • VisualFX: For rendering effects such as smoke, fire, water, depth of field, soft shadows, HBAO+, TXAA, FaceWorks, and HairWorks.
  • PhysX: For physics, destruction, particle and fluid simulations.
  • OptiX: For baked lighting and general-purpose ray-tracing.
  • Core SDK: For facilitating development on Nvidia hardware.

In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.

See also

References

  1. ^ "Introducing NVIDIA GameWorks". Nvidia. Retrieved November 13, 2014.
  2. ^ No BS 226: Interview with AMD Graphics Guru Richard Huddy. YouTube. 20 June 2014.
  3. ^ "Nvidia making GameWorks Source Code Publicly available! | OC3D News". www.overclock3d.net. 17 March 2016. Retrieved 2020-02-10.

External links